Fixed several editor bugs with grouped objects Fixed File -> New, File -> Open, and File -> "Save Level As." hotkeys Fixed issues with character eye target in the dialogue editor Made "press any key to continue" pulse, so you know level load finished Many additions to Angelscript interface, including split screen controls, and hotspot->object connections Added ability to specify character controller script per-character-instance or per-level Added "Species" character script param (just affects behavior, not other script params or appearance) Improved vignette and depth of field behavior in split screen mode Fixed many crash bugs, especially when working with mods Enabled stack trace error logging on OSX Fixed some problems with texture atlas bleeding when texture sizes changed (decals, mostly) Improved non-english language file system support Fixed error when showing nav mesh on OSX Print progress on loading screen when nav mesh is generating (if no loading screen image is present) Added file backup system while while saving a map (at "./Overgrowth/Data/Levels/backup/") Added better error messages for many game launch failures Added setting to disable Depth of Field Improved script performance of ragdolled NPCs Made shoulder throw require you to be closer at higher difficulty levels Made it harder to hit large characters as the difficulty increases Disabled attack “magnet” in anything but "casual" mode Added back per-character aggression setting (only applies in hardcore or higher), and made AI a bit more cautious on higher difficulty levels
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